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Crystal clash icon Defend your crystal and destroy their crystal as a team! Choose your loadout before you go into battle.
~ In game summary

Crystal Clash is a Limited Time Mode in ZombsRoyale.io.

Crystal clash red side

One half of the arena, on the red team's side

Gameplay[ | ]

  • 2 teams of up to 4 players each fight in a small room with grass, trees and bushes.
  • Each team has a crystal that starts with 100% health. The first crystal to reach 0% loses.
  • The crystals are protected with walls which regenerate.
  • Each player chooses a loadout, players on the same team can't have the same loadout.
  • Health will regenerate automatically after not taking damage for a few seconds. Shield is unavailable.
  • Respawning takes 8 seconds and you respawn somewhere near your crystal.
  • The game has a 5 minute timer, if the timer runs out and neither crystal is destroyed, the crystal with more health wins.
Crystal clash loadouts

The loadout selection screen

Weapons[ | ]

List of loadouts in order:

  1. Scout (SMG): MP5, P2000, Frag Grenade - Good at close range combat and excels at smaller skirmishes. Secondary does 7 or 8 damage
  2. Rocketeer: RPG, Dual Berettas, Frag Grenade- Great at long range and is terrific in group fights. Secondary does 9 to 11 damage.
  3. Assault (AR): M4, P2000, Frag Grenade - Good from all distances and fights. Secondary is the same as the Scout
  4. Shotgunner: Pump Shotgun, Revolver, Reverse Impulse Grenade - Great at short range fights with groups. Secondary does 15 damage.
  5. Marksman: Bolt-Action Sniper, Deagle, Impulse Grenade - Great at long range and amazing when accurate. Secondary does 25 damage.

All the grenades recharge after about 5 seconds. All the guns are Legendary rarity and the grenades are Common like normal.

Strategy[ | ]

Loadouts good for damaging the Crystal are the Scout and Assault, as they spray pretty fast and deal good damage. Weapons good for killing people are the RPG and Sniper, as they do high damage. The shotgun in this game mode is honestly not very good, it does 40 damage, shoots slow, and the range is minimal.

When the countdown until start finishes, charge at the enemy crystal with your team so you can also slow down the enemies that try to raid your crystal by killing them, once they are all eliminated, attack the crystal and retreat when they respawn.

The Scout is a good loadout for 1v1s and charging the crystal, Scouts can strafe around the crystal and do high amounts of damage before someone notices.

The Rocketeer is a good weapon to kill off people in tight confines, but be careful because you might blow yourself up as well. A rocket hit does 90+ damage and you can switch to your secondary, the Dual Berettas, and finish them off quickly.

The Assault is good for spraying the enemy and attacking the crystal, although some people might not like it, it is crucial that you have an Assault on your team.

The Shotgunner is just for short range fighting, so defending your base with a Shotgunner is a good choice.

The Marksman is a very good loadout if you have good aim and is good for bush camping, you will die within seconds, however, if you are trying to attack the enemy crystal. The low rate of fire will also not be so effective against it, but can still be useful to finish off unsuspecting players (even one shotting them if you are far enough away).

If you are in a sticky situation that you know you are not going to get out of, throw a Frag grenade before you die so you might take out people with you (I don't know about Shotgunners or marksmen).

Try to set different roles for you and your teammates. Somebody should defend the crystal and the others should attack the enemy crystal. Also, if you can coordinate really well, a Shotgunner and an Assault, Rocketeer, or Scout can work together to do the reverse impulse trick on the enemy.

Glitches/bugs[ | ]

  • If players are forced into the wall by using an Impulse Grenade on them, they glitch through the walls, either getting stuck inside it or glitching out of the arena if they use it on a wall that encloses the arena.
  • At one point, the options on the weapon selection turned into their original selves, this also happens in-game.
  • Sometimes you can spawn in without a team, allowing you to damage either crystal and any player. You also spawn randomly in areas with less players. Other times a player could spawn outside the map without a team.

Trivia[ | ]

  • This is the second game mode that had weapons that weren't seen in any other mode. The first was Weapons Race (the Crossbow).
  • It is the second game mode with automatic health regeneration.
  • It is the sixth game mode that is technically teams.
  • The Scout's MP5 design closely resembles the P90, though the P90 was released much later.
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